Merriam-Webster defines a masterpiece as “a work done with extraordinary skill especially a supreme intellectual or artistic achievement” (emphasis is theirs). The main problem encountered when trying to define something as a masterpiece is that the word’s definition is about as vague as it gets. But what I can do is explore whether or not Bloober Team has created its own masterpiece with Layers of Fear. So does the artist succeed? I can’t very well just tell you, that would ruin everything. The point of interest here is that the content of the game could easily mirror a struggling dev team: an artist who has seemingly lost everything is intent on completing his magnum opus, whatever that means. And how did the team recover? By releasing Layers of Fear, a first-person psychological horror game that left me quivering in terror under a blanket when I previewed it last year. Bloober Team was founded in 2008 and had six games under its belt in 2014 when it released Basement Crawl, what can only be described as an uber-flop of an action game for PlayStation 4 that has a whopping 27 (or “generally unfavourable”) on Metacritic. Layers of Fear is, in a way, a love letter to the game development process itself. The long days and longer sleepless nights blending together, family and friends getting pushed away, depression setting in alongside writer’s block or its equivalent… the work of an artist is never easy, even when the result is a bestselling video game. Now take that idea one step further: imagine the anguish those involved must feel while trying to create their pièce de résistance. Imagine how much more difficult it is for a game to be seen as a masterpiece by the general population when, instead of focusing on one or two elements, it must combine a half-dozen into a package that is widely accepted by consumers and critics alike. Video games (usually) aim to contain visually pleasing elements combined with writing, music, character creation, art design, and even programming. Created with the Unreal Engine 5 technology and supporting Ray Tracing, HDR, and 4K resolution.Video games are art this is a well-established fact at this point in time, in large thanks to my fellow game writers.A first-person psychological horror game focused on tense exploration and immersive storytelling.Built upon the foundations of Layers of Fear, Layers of Fear: Inheritance, and Layers of Fear 2 with a surprising new story direction and new content.Prepare for an exquisite horror experience thanks to the expanded plot lines that will cast a new light on the overarching narrative. Layers of Fears will be the complete, definitive, and at the same time unpredictable way to discover the stories of artists enslaved by their obsessions. Layers of Fears is a first-person psychedelic horror chronicle focused on tense exploration and immersive storytelling-a new game built upon the foundations of Layers of Fear, Layers of Fear: Inheritance, and Layers of Fear 2 with a surprising new story and gameplay direction.Ĭreated with the cutting-edge Unreal Engine 5 technology, the game will support Ray Tracing, HDR effect, 4K resolution, and make use of the Lumen system to offer the most immersive and visceral horror experience.
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